| Package | org.papervision3d.materials |
| Class | public class BitmapFileMaterial |
| Inheritance | BitmapFileMaterial BitmapMaterial MaterialObject3D flash.events.EventDispatcher |
| Subclasses | InteractiveBitmapFileMaterial, PreciseBitmapFileMaterial |
| Property | Defined by | ||
|---|---|---|---|
![]() | AUTO_MIP_MAPPING : Boolean = false [static]
Indicates if mip mapping is forced.
| BitmapMaterial | |
![]() | bitmap : BitmapData
A transparent or opaque BitmapData texture.
| MaterialObject3D | |
| callback : Function [static]
Function to call when the last image has loaded.
| BitmapFileMaterial | ||
![]() | DEBUG : MaterialObject3D
[static]
| MaterialObject3D | |
![]() | DEBUG_COLOR : int = 0xFF00FF [static]
Color used for DEBUG material.
| MaterialObject3D | |
![]() | DEFAULT : MaterialObject3D
[static]
Returns a MaterialObject3D object with the default magenta wireframe values.
| MaterialObject3D | |
![]() | DEFAULT_COLOR : int = 0x000000 [static]
Color used for DEFAULT material.
| MaterialObject3D | |
![]() | doubleSided : Boolean
A Boolean value that indicates whether the faces are double sided.
| MaterialObject3D | |
![]() | fillAlpha : Number = 0
An 8-bit alpha value fill the faces with.
| MaterialObject3D | |
![]() | fillColor : Number
A RGB color value to fill the faces with.
| MaterialObject3D | |
![]() | heightOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D | |
![]() | id : Number
[internal-use] [read-only] Unique id of this instance.
| MaterialObject3D | |
![]() | invisible : Boolean = false
A Boolean value that indicates whether the faces are invisible (not drawn).
| MaterialObject3D | |
![]() | lineAlpha : Number = 0
An 8-bit alpha value for the faces outline.
| MaterialObject3D | |
![]() | lineColor : Number
A RGB color value to draw the faces outline.
| MaterialObject3D | |
![]() | lineThickness : Number = 1
An value for the thickness of the faces line.
| MaterialObject3D | |
| loaded : Boolean
Whether or not the texture has been loaded.
| BitmapFileMaterial | ||
| LOADING_COLOR : int [static]
The color to use in materials before loading has finished.
| BitmapFileMaterial | ||
![]() | maxU : Number
Internal use
| MaterialObject3D | |
![]() | maxV : Number
Internal use
| MaterialObject3D | |
![]() | MIP_MAP_DEPTH : Number = 8 [static]
Levels of mip mapping to force.
| BitmapMaterial | |
![]() | name : String
The name of the material.
| MaterialObject3D | |
![]() | needsFaceNormals : Boolean = false
Defines if face normals need to be rotated for this material.
| MaterialObject3D | |
![]() | oneSide : Boolean = false
A Boolean value that indicates whether the faces are single sided.
| MaterialObject3D | |
![]() | opposite : Boolean = false
A Boolean value that indicates whether the face is flipped.
| MaterialObject3D | |
![]() | scene : SceneObject3D
The scene where the object belongs.
| MaterialObject3D | |
![]() | smooth : Boolean = false
A Boolean value that determines whether the BitmapData texture is smoothed when rendered.
| MaterialObject3D | |
| texture : Object
A texture object.
| BitmapFileMaterial | ||
![]() | tiled : Boolean = false
A Boolean value that determines whether the texture is tiled when rendered.
| MaterialObject3D | |
| url : String = ""
The URL that has been requested.
| BitmapFileMaterial | ||
![]() | uvMatrices : Dictionary | BitmapMaterial | |
![]() | widthOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D | |
| Method | Defined by | ||
|---|---|---|---|
|
BitmapFileMaterial(url:String = "")
The BitmapFileMaterial class creates a texture by loading a bitmap from an external file.
| BitmapFileMaterial | ||
![]() |
Creates a copy of the material.
| BitmapMaterial | |
![]() |
copy(material:MaterialObject3D):void
Copies the properties of a material.
| BitmapMaterial | |
|
drawFace3D(instance:DisplayObject3D, face3D:Face3D, graphics:Graphics, v0:Vertex2D, v1:Vertex2D, v2:Vertex2D):int
drawFace3D
| BitmapFileMaterial | ||
![]() |
resetMapping():void
Resets the mapping coordinates.
| BitmapMaterial | |
![]() |
toString():String
Returns a string value representing the material properties in the specified BitmapMaterial object.
| BitmapMaterial | |
![]() |
Applies the updated UV texture mapping values to the triangle.
| BitmapMaterial | |
![]() |
updateBitmap():void
Updates the BitmapData bitmap from the given texture.
| MaterialObject3D | |
| Method | Defined by | ||
|---|---|---|---|
![]() |
correctBitmap(bitmap:BitmapData):BitmapData
| BitmapMaterial | |
![]() |
createBitmap(asset:BitmapData):BitmapData
| BitmapMaterial | |
|
createBitmapFromURL(asset:String):BitmapData
[internal-use]
| BitmapFileMaterial | ||
![]() |
extendBitmapEdges(bmp:BitmapData, originalWidth:Number, originalHeight:Number):void
| BitmapMaterial | |
| callback | property |
public static var callback:FunctionFunction to call when the last image has loaded.
| loaded | property |
public var loaded:BooleanWhether or not the texture has been loaded.
| LOADING_COLOR | property |
public static var LOADING_COLOR:intThe color to use in materials before loading has finished.
| texture | property |
texture:Object [read-write]A texture object.
Implementation public function get texture():Object
public function set texture(value:Object):void
| url | property |
public var url:String = ""The URL that has been requested.
| BitmapFileMaterial | () | constructor |
public function BitmapFileMaterial(url:String = "")The BitmapFileMaterial class creates a texture by loading a bitmap from an external file.
Parametersurl:String (default = "") — The URL of the requested bitmap file.
|
| createBitmapFromURL | () | method |
protected function createBitmapFromURL(asset:String):BitmapData[internal-use]
Parametersasset:String |
BitmapData |
| drawFace3D | () | method |
public override function drawFace3D(instance:DisplayObject3D, face3D:Face3D, graphics:Graphics, v0:Vertex2D, v1:Vertex2D, v2:Vertex2D):intdrawFace3D
Parametersinstance:DisplayObject3D |
|
face3D:Face3D |
|
graphics:Graphics |
|
v0:Vertex2D |
|
v1:Vertex2D |
|
v2:Vertex2D |
int |